Loom Games launched Pixel Flow – a casual puzzle game with a novel sorting-shooter mechanic - and scaled it to a top 20 grossing US title without a publisher or a marketing war chest.
Why user quality is everything:
- Pixel Flow earns through two paths - in-app purchases and advertising
- Every player acquired generates revenue on both tracks
- A player who stays, engages, and returns compounds value on both dimensions over time
- Low-quality installs inflate volume and erode the model
Loom Games works with InMobi across both sides - user acquisition to grow the player base, and monetization to maximize revenue from the users acquired. Better users drive higher ad yield, stronger returns fund more UA, and the cycle sustains.